[modifier] Notes/Description
- Upon usage, user will deliver a Jump attack on the enemy.
- Jump is not 100% accurate.
- Damage output is slightly higher than a regular attack, and can be modified with equipment.
- A successfully landed jump causes user to gain as much TP as a regular attack however it may be modified with equipment.
- Unlike a regular melee attack, jump does not cause the target to gain any TP
- Barone Corazza and Barone Cosciales increase the TP gained with jump by two each, combined for an extra +4 TP. The HQ of these pieces increase the TP gained by +3 each, for a combined total of +6 TP
- Double Attack also stacks with Jumps, and it will show as twice as much TP gain and more dmg.
- When using two weapons (Dual Wield or Hand-to-Hand) accuracy is determined for each 'swing', each hit will add to the total damage and total TP gain for the Jump attack.
- Weapon effects of Occasionally Attacks X Times will also apply to jumps
- Additional Effects and En spells will also apply to jumps but no animation or the chat log will show the effect taking place.
- It's noticeable when your weapon has Additional Effect: Stun or any other effect that lasts a short time.
- Also, it's easy to test in Ballista or Brenner. Have a DRG/RDM or RDM/DRG cast an en spell. Have a PLD which is in the opposing team use Invincible, have the RDM/DRG or DRG/RDM jump with the en spell active and the PLD will take damage due to the magic damage property of the en spell.
- While Spirit Surge is in effect, Jump temporarily weakens an enemy’s defense by 20%. The length of effect is not constant; doesn't stack with Angon.
- When Spirit Surge is used, Jump's recast time will be reset to 0:00.
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