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Catégorie:Runes de moblyrinthe

De FFXIclopedia.

(Redirigé depuis Rune de moblyrinthe)

[modifier] Runes de moblyrinthe

"Une indication précisant des modifications dans le plan d'un labyrinthe. Se fixe sur une "tablette de moblyrinthe".

Utilisées avec les Marchands de moblyrinthes modulables, les runes de moblyrinthe sont les règles et les conditions que vous attachées à votre tablette de moblyrinthe. Les runes de moblyrinthe sont placées dans votre inventaire quand vous les obtenez. Après les avoir "Utilisé", elles sont mises dans votre objet clé Sac en cuir Labyrinthix.

Les runes sont achetées auprès de Chatnachoq avec des billes moblines, ou peuvent être trouvées dans la Hoardbox à la fin d'un labyrinthe.


Numéro de rune La rune "se lit" Comment l'obtenir Description de la rune
Rune 001 "Aquan" 100 billes, Classe 2 Aquan-type foes will be lured into the maze.
Rune 002 "Amorph" 100 billes, Classe 2 Amorph-type foes will be lured into the maze.
Rune 003 "Bird" 100 billes, Classe 2 Bird-type foes will be lured into the maze.
Rune 004 "Beast" 200 billes, Classe 2 Beast-type foes will be lured into the maze.
Rune 005 "Lizard" 200 billes, Classe 2 Lizard-type foes will be lured into the maze.
Rune 006 "Vermin" 200 billes, Classe 2 Vermin-type foes will be lured into the maze.
Rune 007 "Plantoid" 200 billes, Classe 2 Plantoid-type foes will be lured into the maze.
Rune 008 "Undead" 300 billes, Classe 2 Undead-type foes will be lured into the maze.
Rune 009 "Arcana" 300 billes, Classe 2 Arcana-type foes will be lured into the maze.
Rune 010 "Demon" Hoardbox Demon-type foes will be lured into the maze.
Rune 011 "Dragon" Hoardbox Dragon-type foes will be lured into the maze.
Rune 012 "Elemental" Hoardbox Elemental-type foes will be lured into the maze.
Rune 013 "Great Warrior" 300 billes, Classe 2 The maze will be populated with gargantuan foes.
Rune 014 "Tiny Warrior" 300 billes, Classe 2 The maze will be populated with diminutive foes.
Rune 015 "Motion" 300 billes, Classe 2 The maze will be populated with predatory foes.
Rune 016 "Stillness" 300 billes, Classe 2 The maze will be populated with lurking foes.
Rune 017 "Supreme Might" Hoardbox Monsters far more formidable than the client will be lured into the maze.
Rune 018 "Might" 300 billes, Classe 2 Monsters more formidable than the client will be lured into the maze.
Rune 019 "Weakness" 300 billes, Classe 2 Monsters less formidable than the client will be lured into the maze.
Rune 020 "Peon" Hoardbox Monsters far less formidable than the client will be lured into the maze.
Rune 021 "Fire" 200 billes, Classe 3 Monsters in the maze will be imbued with the element of fire.
Rune 022 "Ice" 200 billes, Classe 3 Monsters in the maze will be imbued with the element of ice.
Rune 023 "Wind" 200 billes, Classe 3 Monsters in the maze will be imbued with the element of wind.
Rune 024 "Earth" 200 billes, Classe 3 Monsters in the maze will be imbued with the element of earth.
Rune 025 "Thunder" 200 billes, Classe 3 Monsters in the maze will be imbued with the element of thunder.
Rune 026 "Water" 200 billes, Classe 3 Monsters in the maze will be imbued with the element of water.
Rune 027 "Light" 200 billes, Classe 3 Monsters in the maze will be imbued with the element of light.
Rune 028 "Darkness" 200 billes, Classe 3 Monsters in the maze will be imbued with the element of darkness.
Rune 029 "Strength" 500 billes, Classe 3 The maze will be populated with foes of exceptional physical prowess.
Rune 030 "Dexterity" 500 billes, Classe 3 The maze will be populated with particularly dexterous foes.
Rune 031 "Agility" 500 billes, Classe 3 The maze will be populated with particularly agile foes.
Rune 032 "Vitality" 500 billes, Classe 3 The maze will be populated with particularly robust foes.
Rune 033 "Intellect" 500 billes, Classe 3 The maze will be populated with particularly shrewd foes.
Rune 034 "Mind" 500 billes, Classe 3 The maze will be populated with particularly wise foes.
Rune 035 "Charisma" 500 billes, Classe 3 The maze will be populated with particularly charismatic foes.
Rune 036 "Hardiness" 500 billes, Classe 3 The maze will be populated with enemies that can take a beating.
Rune 037 "Mysticism" 500 billes, Classe 3 The maze will be populated with enemies with substantial mana pools.
Rune 038 "Conspicuous Behavior" Enemies will behave in unexpected ways.
Rune 039 "Altered Aggression" Hoardbox Enemies' offensive abilities will be affected in unpredictable ways.
Rune 040 "Altered Defense" Hoardbox Enemies' defensive abilities will be affected in unpredictable ways.
Rune 041 "Divine Magic" Hoardbox Monsters will cast Divine Magic
Rune 042 "Healing Magic" Hoardbox Monsters will cast Healing Magic
Rune 043 "Enhancing Magic" Hoardbox Monsters will cast Enhancing Magic
Rune 044 "Enfeebling Magic" Hoardbox Monsters will cast Enfeebling Magic
Rune 045 "Elemental Magic" Monsters will cast Elemental Magic
Rune 046 "Dark Magic" Hoardbox Monsters will cast Dark Magic
Rune 047


Rune 048
Rune 049
Rune 050
Rune 051
Rune 052
Rune 053
Rune 054
Rune 055
Rune 056
Rune 057
Rune 058
Rune 059
Rune 060
Rune 061
Rune 062
Rune 063
Rune 064
Rune 065
Rune 066
Rune 067
Rune 068
Rune 069
Rune 070
Rune 071 "Onslaught" 100 billes, Classe 3 Enemies' inherent attacking ability will be enhanced.
Rune 072 "Protection" 100 billes, Classe 3 Enemies' inherent defensive ability will be enhanced.
Rune 073 "Accuracy" 200 billes, Classe 3 Enemies' inherent visual acuity will be enhanced.
Rune 074 "Evasion" 200 billes, Classe 3 Enemies' inherent evasiveness will be enhanced.
Rune 075 "Force of Will" 100 billes, Classe 3 The effectiveness of enemies' magical attacks will be enhanced.
Rune 076 "Steady Mind" 100 billes, Classe 3 Enemies' resistance to magical attacks will be enhanced.
Rune 077 "Flurry of Blows" 400 billes, Classe 3 Enemies will gain the ability to attack multiple times.
Rune 078 "Critical" 400 billes, Classe 3 Enemies will fight with exceptional tenacity.
Rune 079 "Rapid Strike" 300 billes, Classe 3 Enemies will gain increased attack speed.
Rune 080 "Volubility" 400 billes, Classe 3 Enemies will gain the ability to cast spells at a high rate of speed.
Rune 081
Rune 082 "Prospector" 500 billes, Classe 3
Rune 083 "Woodsman" 500 billes, Classe 3
Rune 084 "Harvester" 500 billes, Classe 3
Rune 085
Rune 086
Rune 087
Rune 088
Rune 089
Rune 090
Rune 091
Rune 092
Rune 093
Rune 094 "Lost and Found" 500 billes, Classe 5 Enemies in the maze will be affected in a particular way...
Rune 095 "Swift Synthesis" 400 billes, Classe 2 The time required for synthesis will be dramatically decreased.
Rune 096 "Sure Synthesis" Hoardbox Synthesis will be conducted with increased precision.
Rune 097
Rune 098 "Insurance Contract" 100 billes, Classe 2 In lieu of experience normally gained, experience penalties when knocked unconscious will be reduced.
Rune 099 "Replenishment Contract" 200 billes, Classe 4 The maze will be stocked with boxes of provisions.
Rune 100 "Trial by Velocity" 100 billes, Classe 4 Slay your foes quickly and a surprise may be in store for you...
Rune 101 "Trial by Budget" 100 billes, Classe 4 The maze will be cheaply constructed and particularly unstable.
Rune 102 "Trial by Numbers" 100 billes, Classe 4 Massive throngs of enemies will be released into the maze.
Rune 103 "Amnesiac's Trial" 100 billes, Classe 3 You will be unable to use abilities within the maze.
Rune 104 "Trial by Silence" 100 billes, Classe 3 You will be unable to cast spells within the maze.
Rune 105
Rune 106 "Contrat de linkperle" Obtenue gratuitement auprès de Goldagrik quand vous commencez.
Rune 107
Rune 108
Rune 109 "Contrat de soutien" Obtenue gratuitement auprès de Goldagrik quand vous commencez.

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