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Catégorie:Magie invocatrice

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Les bêtes qui a appelé par le SMN peut être utilisé pour attaquer, affaiblir, ou augmente une équipe

La compétence de magie invocatrice réduit le hasard de la interruption du sort (comme Magie curative), et influence les esprits


Job Notes de la compétence Limite à Niveau 1 Limite à Niveau 37 Limite à Niveau 75
Invocateur A- 6 114 269

Summoning magic skill does several things:

  1. Decreases the wait time between when a Elemental Spirit is summoned and uses a spell. Plus the time between when it uses a spell and uses its next one. See {{Spirit Spell Casting Time}}.
  2. Increases the intelligence of the AI of an Elemental Spirit. The spirit will generally cast more powerful and relevant spells more often. When its AI is good, the Light Spirit sometimes defies the spell recast timer when your HP is low.
  3. It is believed to reduce the chance of interruption when you are attacked while summoning, but this is not completely certain.
  4. If you are over skill cap it affects Blood Pact: Rage and Blood Pact: Ward.
    • Blood Pact: Ward with standard duration of less than 180 seconds:
      • 30sec duration: +1sec/skill over cap, 150 skill over cap is needed to reach max duration of 180 seconds
      • 60sec duration: +2sec/skill over cap, 60 skill over cap is needed to reach max duration of 180 seconds
      • 90sec duration: +3sec/skill over cap, 30 skill over cap is needed to reach max duration of 180 seconds
      • 180sec duration: no gain
    • Blood Pact: Rage
  5. Increases the MP recovered when using Elemental Siphon

Calling forth an avatar can sometimes improve a player's summoning magic skill. You will also be able to increase summoning magic skill when using the Blood Pact: Rage and Blood Pact: Ward pet commands.

Summoning skill's effect on Astral Flow is debatable (see Discussion Page).

This skill was forgotten for a long time and deemed to do absolutely nothing until people decided to do research and discovered that it had a major impact on elemental spirits.

To get avatars you need to do certain quests and battles.

See Combat Skills for more skill information.

Sommaire

[modifier] Summoning Magic items

[modifier] Feet

Level Name Jobs Bonus
50 Austere Sabots SMN +3
50 Penance Sabots SMN +4
75 Marduk's Crackows BRD/SMN/WHM +5
75 Nashira Crackows BLM/BLU/RDM/SMN/WHM +5

[modifier] Legs

Level Name Jobs Bonus
50 Austere Slops SMN +3
50 Penance Slops SMN +4
72 Oracle's Braconi WHM/BLM/BRD/SMN +5
75 Marduk's Shalwar BRD/SMN/WHM +5

[modifier] Waist

Level Name Jobs Bonus

[modifier] Body

Level Name Jobs Bonus

[modifier] Hands

Level Name Jobs Bonus
50 Austere Cuffs SMN +2
50 Penance Cuffs SMN +3
72 Summoner's Bracers SMN +10
75 Summoner's Bracers +1 SMN +12

[modifier] Head

Level Name Jobs Bonus
50 Austere Hat SMN +2
50 Penance Hat SMN +3
60 Evoker's Horn SMN +5
74 Elite Beret BLM/BLU/RDM/SMN/WHM +4
74 Elite Beret +1 BLM/BLU/RDM/SMN/WHM +5
74 Evoker's Horn +1 SMN +5
75 Marduk's Tiara BRD/SMN/WHM +7

[modifier] Weapons

Level Name Jobs Bonus
75 Bahamut's Staff SMN +5

[modifier] Neck

Level Name Jobs Bonus
65 Summoning Torque All +7
75 Rho Necklace All +3

[modifier] Earring

Level Name Jobs Bonus
35 Summoning Earring All +3

[modifier] Rings

Level Name Jobs Bonus
71 Evoker's Ring SMN +10

[modifier] Back

Level Name Jobs Bonus
30 Magician's Mantle All +5
73 Astute Cape All +5

[modifier] Food

Level Name Jobs Bonus

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